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Small Legends Overload update and roadmap for future expansions - July 3, 2021



Work on the Legends Overload expansion is still progressing steadily, with work still focused mainly on finishing the remaining creation of the new Story Mode content for now. The two additional modes that will accompany Legends Overload will be revealed later once they are fully implemented and more accurate information and details can be confirmed, although unlike originally where it was stated that one of the additional modes was going to have no difficulty mode selection attached to it, this has changed and it will have Normal, Legend and the new Legend Plus when it is eventually revealed.


Previously, it was mentioned that there was going to be a minimum of five expansions, but little information regarding them. While future expansions are still in the planning stage, what those plans currently consist of are able to be listed in more detail than previously stated.


The general overall plans and broad strokes for The Demon Rush: Legends Corrupt's future expansions as of July 2021 are as follows (subject to change, but will very likely stay this course):


Expansion 1 (Legends Overload)


  • Additional story content and world map locations will be added to current world maps in Story Mode, and will also include a superdungeon and superboss

  • Legend Plus difficulty will be added to Endless Dungeon, Onslaught, Conquest, Heist and the two new modes, while 20 "Legend Plus" Challenges are planned to be added to Story Mode's arena

  • Two new modes (currently in development as Action type) will be added

  • New passive abilities planned to be added to Story Mode and Endless Dungeon


Expansion 2 (Tenebris)


  • A new original Fire-elemental character is planned to be added and will be usable in all modes (may be more melee oriented as per current planning)

  • A new world will be added to Story Mode based on the Tenebris Conquest series, and this world may likely be divided into multiple world maps

  • More Challenges are planned to be added to Story Mode's arena on completion of the new world's storyline

  • A new mode is planned to be added as Adventure type (so far as current planning is going) and this mode may be integrated to some capacity into the new world, if it is suitable gameplay-wise

  • New monsters are planned to be added as recruitable in Conquest, and those same monsters are planned to be added as normal enemies in Endless Dungeon, Onslaught and Conquest

  • A new Heist Artifact is planned to be added

  • New passive abilities may be added to Story Mode and Endless Dungeon


Expansion 3 (Into The Past)


  • A shorter expansion that is planned to consist of 3 modes so far -- a Story type mode (Side Stories) that is aiming to start with 20 short side/background stories of various characters (both playable and non-playable characters), an Action type mode that will aim to be a modern version of RopeRange from the original 2008 Demon Rush (with changes such as characters having at least somewhat different playstyles in-game), and an Adventure type mode


Expansion 4 (Currently unnamed)


  • A new original Water-elemental character is planned to be added and will be usable in all modes (may be more defensive/support oriented as per current planning)

  • A new original world will be added to Story Mode that is not based off of any previous existing Dragoon series, and is intended to have more of a magic and war based setting at this time

  • More Challenges are planned to be added to Story Mode's arena on completion of the new world's storyline

  • A new mode is planned to be added as Strategy type (so far as current planning is going) and this mode may be integrated to some capacity into the new world, if it is suitable gameplay-wise

  • Additional Side Stories planned to be added

  • New Story/Endless Dungeon passive abilities, new Conquest monsters and new Heist Artifacts may be added as suitable


Expansion 5 (Currently unnamed)


  • A new original Wind-elemental character is planned to be added and will be usable in all modes (may be more environment/area-of-effect oriented as per current planning)

  • A new original world will be added to Story Mode that is not based off of any previous existing Dragoon series, and is intended to have more of a futuristic setting at this time

  • More Challenges are planned to be added to Story Mode's arena on completion of the new world's storyline

  • A new mode is planned to be added as Strategy type (so far as current planning is going) and this mode may be integrated to some capacity into the new world, if it is suitable gameplay-wise

  • Additional Side Stories planned to be added

  • New Story/Endless Dungeon passive abilities, new Conquest monsters and new Heist Artifacts may be added as suitable


Beyond Expansion 5


  • The specifics beyond Expansion 5 will largely depend on how development of the earlier expansions go, but anything beyond Expansion 5 will likely aim for more world maps/storylines in Story Mode, more Side Stories, more gameplay modes and maybe more passives/Conquest monsters/Heist Artifacts as the other expansions are currently aiming for.


More details will be provided as further work on expansions progress and will be confirmed on successful implementation. The purpose of this roadmap is mainly to provide more details on the big picture that is currently planned for Demon Rush's future -- namely the large number and variety of gameplay modes, the number of new worlds and story content additions, the small additions (passive abilities/Conquest monsters/Heist Artifacts) and especially the three new characters that add up to 12 total playable characters across all modes (and end up making it so that there will end up being 3 characters of each elemental).









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